activity 3.3- 3.5
Activity 3.3 Visual Design
Exploring Visual Design
“At the beginning of a project, the screen is a blank canvas, ready for you, the multimedia designer, to express your craft. The screen will change again and again during the course of your project as you experiment, as you stretch and reshape elements, draw new objects and throw out old ones, and test various colors and effects – creating a vehicle for your message…many multimedia designers are known to experience a mild shiver when they pull down the New… menu and draw their first colors onto a fresh screen…this screen represents a powerful and seductive avenue for channelling creativity.”
Tay Vaughan, 1998
Visual design takes the composite of elements: text, symbols, photos, colours, video, in fact any graphic element and much more, to communicate your message – it is your primary connection with the learner.
Visual design is the process of producing visual images that are able to communicate information to other people.
1. What message are you trying to communicate?
2. What audience are you trying to communicate with?
3. What is the best way to visually communicate that message?
4. What are the elements and tools necessary to produce the visual image?
Complete the quiz in UTSOnline – Visual & Interaction Design – available in the Course Information tab.
Understanding Perception
When you look at a visual image you see lines, shapes, colours, tones, hues and objects in a spatial dimension.
Discovering the way the eye works will help you understand how visual elements function in visual design.
Understanding Visual Communication
No two people ever see the same thing quite the same way. Cultural differences, the level of acquired knowledge, an individual’s psychology and socialisation will all affect the way we construct meaning from a visual image.
Visual hierarchy
Read:
About Page Design and Visual Hierarchy from the Webstyle Guide
http://www.webstyleguide.com/page/index.html
Use the navigation on the right hand side.
How would visual hierarchy influence learners?
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it would influence which content they would likely to lean first, more/better as visual hierarchy emphasise certain contents to be more important than others |
Activity 3.4 Principles of colour
Understanding Colour
Review the Colour Matters site and determine why some colours appear to hurt the eye!
The Psychology of Colour
Some colours make us happy and others, sad. Colours have the ability to provoke a psychological reaction. Look at the objects around you: their colours have been chosen specifically because they create a mood or an association for the viewer.
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Selecting Colours
Many things will affect your choice of colour. Consider the situation and choose your colours wisely. Think about the following factors.
Fashion
Strong and bold colours are used to attract the mass market. Advertisers usually use primary colours because they are the most appealing colours to the bulk of the population.
The environment
Culture and history shape colour choice. If you visit Asia you will find temples painted in bright, primary colours. A European church is more likely to have more sombre colours.
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Do not underestimate the power of colour to influence your learners!
Activity 3.5 CRAP
The following is a brief overview of the 4 basic principles of design :
C R A P
Reference: Williams, R. 1994, The Non-Designer’s Design Book, Peachpit Press, USA
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Contrast |
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Contrast can be the most important visual aspect of a page. The principle is to avoid elements on the page that are merely similar – if they are not the same – then make them VERY different.
Purpose:
Eg. use of colour
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Repetition |
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Repeat visual elements throughout – colour, shape, etc. Develops organisation and strengthens the unity.
Purpose:
Eg. navigation, colour identifiers, layout – anything your learner may visually recognize.
Avoid repeating the element so much that it becomes annoying and distracts from the message
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Alignment |
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Nothing should be placed on your page randomly. Every element should have some visual connection with another element on the page. This creates a clean, sophisticated look.
Purpose:
Avoid:
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Proximity |
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Items relating to each other should be group close together. Items in close proximity become one visual unit rather than several separate, unrelated units.
Purpose:
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